Symphony e2
• ”Content is where I expect much of the real money will be made on the Internet, just as it wasin broadcasting. The television revolution that began half a century ago spawned a number of industries, including the manufacturing of TV sets, but the long-term winners were those who used the medium to deliver information and entertainment.” Bill Gates, Chairman Microsoft
• Since the invention of radio, history has repeatedly proven that throughout the 20th Century, content is the eventual force that drives the consumer electronic industry. Content makes radio, television, VCR, the Internet, mobile phone, iPod, and other future digital devices relevant to the mass.
• Such is the important of content that we hear the often coined term, “Content is king.” If content is king, then branded content is the king of kings. Would you rather hear a jazz tune from Miles Davis on your mobile phone or a trumpet work from a no-name nightclub player? While there will always be a very small minority who may favor the latter, the fact of the matter is over 98% of the time, the choice would always be Miles Davis.
• The advent of the Internet created the network effect where the world becomes smaller. Kids in America have the ability to easily share their favorite songs or movie clips with likeminded kids in Korea. Small yet increasingly smarter portable devices such as iPod, PVP, and mobile phones extend the network effect started by the Internet even further. People no longer have to sit in front of their computer to share and access their favorite content. These smart digital devices allow people to share and access content anywhere, anytime.
• This network effect creates an extremely exciting opportunity for content owners. It is also what keeps the industry executives awake at night. While the opportunity is undeniable, content owners needs to solve what we at POPidols like to term Digital Content Problem; a seamless way to manage complicated copyright issues while finding a way to efficiently distribute the content through myriad devices and monetize all the transactions.
• Technology creates a fundamental shift in the way people experience content -- whether by making it much more interactive or by figuring out ways around paying. Without a doubt, the company that can control the content and solve the Digital Content Problem stands to benefit handsomely in the digital content age. |